bCookMapsOnly

bCookMapsOnly

#Overview

name: bCookMapsOnly

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:142, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:484

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay, meta=(DisplayName="Cook only maps (this only affects cookall)"))
	bool bCookMapsOnly;

	/**
	* Encrypt ini files inside of the pak file
	* NOTE: Replaced by the settings inside the cryptokeys system. Kept here for legacy migration purposes.
	*/
	UPROPERTY(config)

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:8950

Scope (from outer to inner):

file
function     void UCookOnTheFlyServer::CollectFilesToCook

Source code excerpt:


	bool bCookAll = (!!(FilesToCookFlags & ECookByTheBookOptions::CookAll)) || PackagingSettings->bCookAll;
	bool bMapsOnly = (!!(FilesToCookFlags & ECookByTheBookOptions::MapsOnly)) || PackagingSettings->bCookMapsOnly;
	bool bNoDev = !!(FilesToCookFlags & ECookByTheBookOptions::NoDevContent);

	int32 InitialNum = FilesInPath.Num();
	struct FNameWithInstigator
	{
		FInstigator Instigator;