bDisableActiveActors
bDisableActiveActors
#Overview
name: bDisableActiveActors
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:329, section: [/Script/Engine.PhysicsSettings]
- INI Section:
/Script/Engine.PhysicsSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h:172
Scope (from outer to inner):
file
class class UPhysicsSettings : public UPhysicsSettingsCore
Source code excerpt:
* If true, physx will not update unreal with any bodies that have moved during the simulation. This should only be used if you have no physx simulation or you are manually updating the unreal data via polling physx. */
UPROPERTY(config, EditAnywhere, Category = Optimization)
bool bDisableActiveActors;
/** Whether to disable generating KS pairs, enabling this makes switching between dynamic and static slower for actors - but speeds up contact generation by early rejecting these pairs*/
UPROPERTY(config, EditAnywhere, Category = Optimization)
bool bDisableKinematicStaticPairs;
/** Whether to disable generating KK pairs, enabling this speeds up contact generation, however it is required when using APEX destruction. */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp:15
Scope (from outer to inner):
file
function UPhysicsSettings::UPhysicsSettings
Source code excerpt:
, LockedAxis_DEPRECATED(ESettingsLockedAxis::Invalid)
, bSuppressFaceRemapTable(false)
, bDisableActiveActors(false)
, AnimPhysicsMinDeltaTime(0.f)
, bSimulateAnimPhysicsAfterReset(false)
, MinPhysicsDeltaTime(UE_SMALL_NUMBER)
, MaxPhysicsDeltaTime(1.f / 30.f)
, bSubstepping(false)
, bTickPhysicsAsync(false)