bDisableActiveActors

bDisableActiveActors

#Overview

name: bDisableActiveActors

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:329, section: [/Script/Engine.PhysicsSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h:172

Scope (from outer to inner):

file
class        class UPhysicsSettings : public UPhysicsSettingsCore

Source code excerpt:

	* If true, physx will not update unreal with any bodies that have moved during the simulation. This should only be used if you have no physx simulation or you are manually updating the unreal data via polling physx.  */
	UPROPERTY(config, EditAnywhere, Category = Optimization)
	bool bDisableActiveActors;

	/** Whether to disable generating KS pairs, enabling this makes switching between dynamic and static slower for actors - but speeds up contact generation by early rejecting these pairs*/
	UPROPERTY(config, EditAnywhere, Category = Optimization)
	bool bDisableKinematicStaticPairs;

	/** Whether to disable generating KK pairs, enabling this speeds up contact generation, however it is required when using APEX destruction. */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp:15

Scope (from outer to inner):

file
function     UPhysicsSettings::UPhysicsSettings

Source code excerpt:

	, LockedAxis_DEPRECATED(ESettingsLockedAxis::Invalid)
	, bSuppressFaceRemapTable(false)
	, bDisableActiveActors(false)
	, AnimPhysicsMinDeltaTime(0.f)
	, bSimulateAnimPhysicsAfterReset(false)
	, MinPhysicsDeltaTime(UE_SMALL_NUMBER)
	, MaxPhysicsDeltaTime(1.f / 30.f)
	, bSubstepping(false)
	, bTickPhysicsAsync(false)