bDisableHTTPS
bDisableHTTPS
#Overview
name: bDisableHTTPS
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files. Also referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2995, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- INI Section:
/Script/IOSRuntimeSettings.IOSRuntimeSettings
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:456
Scope (from outer to inner):
file
class class UIOSRuntimeSettings : public UObject
Source code excerpt:
// Whether the app supports HTTPS
UPROPERTY(GlobalConfig, EditAnywhere, Category = Online, meta = (DisplayName = "Allow web connections to non-HTTPS websites"))
bool bDisableHTTPS;
// The Metal shader language version which will be used when compiling the shaders.
UPROPERTY(EditAnywhere, config, Category=Rendering, meta = (DisplayName = "Metal Shader Standard To Target", ConfigRestartRequired = true))
uint8 MetalLanguageVersion;
#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Private/IOSRuntimeSettings.cpp:60
Scope (from outer to inner):
file
function UIOSRuntimeSettings::UIOSRuntimeSettings
Source code excerpt:
bSupportsMetalMRT = false;
bSupportHighRefreshRates = false;
bDisableHTTPS = false;
bSupportsBackgroundAudio = false;
}
void UIOSRuntimeSettings::PostReloadConfig(class FProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEDeployIOS.cs:623
// disable https requirement
bool bDisableHTTPS;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);
// short version string
string BundleShortVersion;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);
// required capabilities (arm64 always required)
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEDeployIOS.cs:274
// disable https requirement
bool bDisableHTTPS;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);
// bundle display name
string BundleDisplayName;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);
// short version string