bDisableHTTPS

bDisableHTTPS

#Overview

name: bDisableHTTPS

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files. Also referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2995, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:456

Scope (from outer to inner):

file
class        class UIOSRuntimeSettings : public UObject

Source code excerpt:

	// Whether the app supports HTTPS
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Online, meta = (DisplayName = "Allow web connections to non-HTTPS websites"))
	bool bDisableHTTPS;


    // The Metal shader language version which will be used when compiling the shaders.
    UPROPERTY(EditAnywhere, config, Category=Rendering, meta = (DisplayName = "Metal Shader Standard To Target", ConfigRestartRequired = true))
	uint8 MetalLanguageVersion;
	

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Private/IOSRuntimeSettings.cpp:60

Scope (from outer to inner):

file
function     UIOSRuntimeSettings::UIOSRuntimeSettings

Source code excerpt:

	bSupportsMetalMRT = false;
    bSupportHighRefreshRates = false;
	bDisableHTTPS = false;
    bSupportsBackgroundAudio = false;
}

void UIOSRuntimeSettings::PostReloadConfig(class FProperty* PropertyThatWasLoaded)
{
	Super::PostReloadConfig(PropertyThatWasLoaded);

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEDeployIOS.cs:623

			// disable https requirement
			bool bDisableHTTPS;
			Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);

			// short version string
			string BundleShortVersion;
			Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

			// required capabilities (arm64 always required)

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEDeployIOS.cs:274

			// disable https requirement
			bool bDisableHTTPS;
			Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);

			// bundle display name
			string BundleDisplayName;
			Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

			// short version string