bDisableKinematicStaticPairs
bDisableKinematicStaticPairs
#Overview
name: bDisableKinematicStaticPairs
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:330, section: [/Script/Engine.PhysicsSettings]
- INI Section:
/Script/Engine.PhysicsSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h:176
Scope (from outer to inner):
file
class class UPhysicsSettings : public UPhysicsSettingsCore
Source code excerpt:
/** Whether to disable generating KS pairs, enabling this makes switching between dynamic and static slower for actors - but speeds up contact generation by early rejecting these pairs*/
UPROPERTY(config, EditAnywhere, Category = Optimization)
bool bDisableKinematicStaticPairs;
/** Whether to disable generating KK pairs, enabling this speeds up contact generation, however it is required when using APEX destruction. */
UPROPERTY(config, EditAnywhere, Category = Optimization)
bool bDisableKinematicKinematicPairs;
/**