bDisableKinematicStaticPairs

bDisableKinematicStaticPairs

#Overview

name: bDisableKinematicStaticPairs

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:330, section: [/Script/Engine.PhysicsSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h:176

Scope (from outer to inner):

file
class        class UPhysicsSettings : public UPhysicsSettingsCore

Source code excerpt:

	/** Whether to disable generating KS pairs, enabling this makes switching between dynamic and static slower for actors - but speeds up contact generation by early rejecting these pairs*/
	UPROPERTY(config, EditAnywhere, Category = Optimization)
	bool bDisableKinematicStaticPairs;

	/** Whether to disable generating KK pairs, enabling this speeds up contact generation, however it is required when using APEX destruction. */
	UPROPERTY(config, EditAnywhere, Category = Optimization)
	bool bDisableKinematicKinematicPairs;

	/**