bDisableReplicationGraph
bDisableReplicationGraph
#Overview
name: bDisableReplicationGraph
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:226, section: [/Script/LyraGame.LyraReplicationGraphSettings]
- INI Section:
/Script/LyraGame.LyraReplicationGraphSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:140
Scope (from outer to inner):
file
namespace Lyra::RepGraph
function UReplicationDriver* ConditionalCreateReplicationDriver
Source code excerpt:
// Enable/Disable via developer settings
if (LyraRepGraphSettings && LyraRepGraphSettings->bDisableReplicationGraph)
{
UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is disabled via LyraReplicationGraphSettings."));
return nullptr;
}
UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is enabled for %s in world %s."), *GetNameSafe(ForNetDriver), *GetPathNameSafe(World));
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraphSettings.h:21
Scope (from outer to inner):
file
class class ULyraReplicationGraphSettings : public UDeveloperSettingsBackedByCVars
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category = ReplicationGraph)
bool bDisableReplicationGraph = true;
UPROPERTY(config, EditAnywhere, Category = ReplicationGraph, meta = (MetaClass = "/Script/LyraGame.LyraReplicationGraph"))
FSoftClassPath DefaultReplicationGraphClass;
UPROPERTY(EditAnywhere, Category = FastSharedPath, meta = (ConsoleVariable = "Lyra.RepGraph.EnableFastSharedPath"))
bool bEnableFastSharedPath = true;