bDisableReplicationGraph

bDisableReplicationGraph

#Overview

name: bDisableReplicationGraph

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:226, section: [/Script/LyraGame.LyraReplicationGraphSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:140

Scope (from outer to inner):

file
namespace    Lyra::RepGraph
function     UReplicationDriver* ConditionalCreateReplicationDriver

Source code excerpt:


			// Enable/Disable via developer settings
			if (LyraRepGraphSettings && LyraRepGraphSettings->bDisableReplicationGraph)
			{
				UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is disabled via LyraReplicationGraphSettings."));
				return nullptr;
			}

			UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is enabled for %s in world %s."), *GetNameSafe(ForNetDriver), *GetPathNameSafe(World));

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraphSettings.h:21

Scope (from outer to inner):

file
class        class ULyraReplicationGraphSettings : public UDeveloperSettingsBackedByCVars

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category = ReplicationGraph)
	bool bDisableReplicationGraph = true;

	UPROPERTY(config, EditAnywhere, Category = ReplicationGraph, meta = (MetaClass = "/Script/LyraGame.LyraReplicationGraph"))
	FSoftClassPath DefaultReplicationGraphClass;

	UPROPERTY(EditAnywhere, Category = FastSharedPath, meta = (ConsoleVariable = "Lyra.RepGraph.EnableFastSharedPath"))
	bool bEnableFastSharedPath = true;