bDisableStackProtector

bDisableStackProtector

#Overview

name: bDisableStackProtector

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3098, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:453

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:

	// Disables extra checks for buffer overflows, comes with perf improvement, but might make tracing stack corruptions in production harder. Note that _FORTIFY_SOURCE=2 is still enabled by the toolchain providing lightweight stack checks
	UPROPERTY(GlobalConfig, EditAnywhere, Category = AdvancedBuild, meta = (DisplayName = "Disable extra checks for buffer overflows"))
	bool bDisableStackProtector;

	// Disable libc++_shared dependency validation in all .so files linked with libUnreal.so
	UPROPERTY(GlobalConfig, EditAnywhere, Category = AdvancedBuild, meta = (DisplayName = "Disable libc++_shared dependency validation in all dependencies"))
	bool bDisableLibCppSharedDependencyValidation;

	// Always save .so file with symbols allowing use of addr2line on raw callstack addresses.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs:286

			ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
			bool bDisableStackProtector = false;
			return Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bDisableStackProtector", out bDisableStackProtector) && bDisableStackProtector;
		}

		private bool DisableLibCppSharedDependencyValidation()
		{
			ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
			bool bDisableLibCppSharedDependencyValidation = false;