bDisplayEngineVersionInBadge

bDisplayEngineVersionInBadge

#Overview

name: bDisplayEngineVersionInBadge

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:66, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp:115

Scope (from outer to inner):

file
class        class SProjectBadge : public SBox
function     void Construct

Source code excerpt:

		Args.Add(TEXT("Branch"), FEngineBuildSettings::IsPerforceBuild() ? FText::FromString(FEngineVersion::Current().GetBranch()) : FText::GetEmpty());
		Args.Add(TEXT("GameName"), FText::FromString(FString(FApp::GetProjectName())));
		Args.Add(TEXT("EngineVersion"), (GetDefault<UEditorPerProjectUserSettings>()->bDisplayEngineVersionInBadge) ? FText::FromString("(" + EngineVersionString + ")") : FText());

		FText RightContentText;
		FText RightContentTooltip;

		const EBuildConfiguration BuildConfig = FApp::GetBuildConfiguration();
		if (BuildConfig != EBuildConfiguration::Shipping && BuildConfig != EBuildConfiguration::Development && BuildConfig != EBuildConfiguration::Unknown)

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:38

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** When enabled, Engine Version Number is displayed in the ProjectBadge */
	UPROPERTY(EditAnywhere, config, Category = DeveloperTools, meta = (DisplayName = "Display Engine Version Number in Project Badge", ConfigRestartRequired = true))
	bool bDisplayEngineVersionInBadge;

	/** When enabled, use SimplygonSwarm Module / server to create proxies */
	UPROPERTY(EditAnywhere, config, Category = SimplygonSwarm, meta = (DisplayName = "Use Simplygon distributed proxy server"))
	bool bUseSimplygonSwarm;

	/** Server IP for the distributed Simplygon server */