bDisplayLightmassSize
bDisplayLightmassSize
#Overview
name: bDisplayLightmassSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:111, section: [/Script/Levels.LevelBrowserSettings]
- INI Section:
/Script/Levels.LevelBrowserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/WorldBrowser/Private/LevelModel.cpp:883
Scope (from outer to inner):
file
function FString FLevelModel::GetLightmassSizeString
Source code excerpt:
ULevel* Level = GetLevelObject();
//if (Level && GetDefault<ULevelBrowserSettings>()->bDisplayLightmassSize)
//{
// // Update metrics
// static const float ByteConversion = 1.0f / 1024.0f;
// float LightmapSize = Level->LightmapTotalSize * ByteConversion;
//
// MemorySizeString += FString::Printf(TEXT( "%.2f" ), LightmapSize);