bDisplayUIExtensionPoints
bDisplayUIExtensionPoints
#Overview
name: bDisplayUIExtensionPoints
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:62, section: [/Script/UnrealEd.EditorPerProjectUserSettings]
- INI Section:
/Script/UnrealEd.EditorPerProjectUserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:18
Scope (from outer to inner):
file
class class UEditorPerProjectUserSettings : public UObject
Source code excerpt:
/** If enabled, any newly opened UI menus, menu bars, and toolbars will show the developer hooks that would accept extensions */
UPROPERTY(EditAnywhere, config, Category=DeveloperTools, meta = (DisplayName = "Display UI Extension Points", ConfigRestartRequired=true))
uint32 bDisplayUIExtensionPoints:1;
/** If enabled, tooltips linked to documentation will show the developer the link bound to that UI item */
UPROPERTY(EditAnywhere, config, Category=DeveloperTools)
uint32 bDisplayDocumentationLink:1;
/** If enabled, tooltips on SGraphPaletteItems will show the associated action's string id */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:810
Scope (from outer to inner):
file
function static bool GetDisplayMultiboxHooks
Source code excerpt:
static bool GetDisplayMultiboxHooks()
{
return GetDefault<UEditorPerProjectUserSettings>()->bDisplayUIExtensionPoints;
}
static int GetMenuSearchFieldVisibilityThreshold()
{
return GetDefault<UEditorStyleSettings>()->MenuSearchFieldVisibilityThreshold;
}