bDisplayUIExtensionPoints

bDisplayUIExtensionPoints

#Overview

name: bDisplayUIExtensionPoints

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:62, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:18

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** If enabled, any newly opened UI menus, menu bars, and toolbars will show the developer hooks that would accept extensions */
	UPROPERTY(EditAnywhere, config, Category=DeveloperTools, meta = (DisplayName = "Display UI Extension Points", ConfigRestartRequired=true))
	uint32 bDisplayUIExtensionPoints:1;

	/** If enabled, tooltips linked to documentation will show the developer the link bound to that UI item */
	UPROPERTY(EditAnywhere, config, Category=DeveloperTools)
	uint32 bDisplayDocumentationLink:1;

	/** If enabled, tooltips on SGraphPaletteItems will show the associated action's string id */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:810

Scope (from outer to inner):

file
function     static bool GetDisplayMultiboxHooks

Source code excerpt:

static bool GetDisplayMultiboxHooks()
{
	return GetDefault<UEditorPerProjectUserSettings>()->bDisplayUIExtensionPoints;
}

static int GetMenuSearchFieldVisibilityThreshold()
{
	return GetDefault<UEditorStyleSettings>()->MenuSearchFieldVisibilityThreshold;
}