bDoNotChunkPSOCache
bDoNotChunkPSOCache
#Overview
name: bDoNotChunkPSOCache
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1987, section: [DevOptions.Shaders]
- INI Section:
DevOptions.Shaders
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/PipelineCacheChunkDataGenerator.cpp:19
Scope (from outer to inner):
file
function FPipelineCacheChunkDataGenerator::FPipelineCacheChunkDataGenerator
Source code excerpt:
FConfigFile PlatformIniFile;
FConfigCacheIni::LoadLocalIniFile(PlatformIniFile, TEXT("Engine"), true, *PlatformNameUsedForIni);
PlatformIniFile.GetBool(TEXT("DevOptions.Shaders"), TEXT("bDoNotChunkPSOCache"), bOptedOut);
}
void FPipelineCacheChunkDataGenerator::GenerateChunkDataFiles(const int32 InChunkId, const TSet<FName>& InPackagesInChunk, const ITargetPlatform* TargetPlatform, FSandboxPlatformFile* InSandboxFile, TArray<FString>& OutChunkFilenames)
{
if (!bOptedOut && InPackagesInChunk.Num() > 0)