bDoNotChunkPSOCache

bDoNotChunkPSOCache

#Overview

name: bDoNotChunkPSOCache

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1987, section: [DevOptions.Shaders]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/PipelineCacheChunkDataGenerator.cpp:19

Scope (from outer to inner):

file
function     FPipelineCacheChunkDataGenerator::FPipelineCacheChunkDataGenerator

Source code excerpt:

	FConfigFile PlatformIniFile;
	FConfigCacheIni::LoadLocalIniFile(PlatformIniFile, TEXT("Engine"), true, *PlatformNameUsedForIni);
	PlatformIniFile.GetBool(TEXT("DevOptions.Shaders"), TEXT("bDoNotChunkPSOCache"), bOptedOut);
}


void FPipelineCacheChunkDataGenerator::GenerateChunkDataFiles(const int32 InChunkId, const TSet<FName>& InPackagesInChunk, const ITargetPlatform* TargetPlatform, FSandboxPlatformFile* InSandboxFile, TArray<FString>& OutChunkFilenames)
{
	if (!bOptedOut && InPackagesInChunk.Num() > 0)