BehaviorTree.ApplyAuxNodesFromFailedSearches
BehaviorTree.ApplyAuxNodesFromFailedSearches
#Overview
name: BehaviorTree.ApplyAuxNodesFromFailedSearches
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Apply Aux Nodes From Failed Searches
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp:39
Scope (from outer to inner):
file
namespace UE::BehaviorTreeCVars
Source code excerpt:
static bool bApplyAuxNodesFromFailedSearches = false;
static FAutoConsoleVariableRef CVarApplyAuxNodesFromFailedSearches(
TEXT("BehaviorTree.ApplyAuxNodesFromFailedSearches"),
bApplyAuxNodesFromFailedSearches,
TEXT("Apply Aux Nodes From Failed Searches"));
}
//----------------------------------------------------------------------//
// UBehaviorTreeComponent