bEnable2DPhysics
bEnable2DPhysics
#Overview
name: bEnable2DPhysics
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3158, section: [/Script/Engine.PhysicsSettings]
- INI Section:
/Script/Engine.PhysicsSettings
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/PhysicsCore/Private/PhysicsSettingsCore.cpp:37
Scope (from outer to inner):
file
function UPhysicsSettingsCore::UPhysicsSettingsCore
Source code excerpt:
, bEnableStabilization(false)
, bWarnMissingLocks(true)
, bEnable2DPhysics(false)
, bDefaultHasComplexCollision_DEPRECATED(true)
, BounceThresholdVelocity(200.f)
, MaxAngularVelocity(3600) //10 revolutions per second
, ContactOffsetMultiplier(0.02f)
, MinContactOffset(2.f)
, MaxContactOffset(8.f)
#Loc: <Workspace>/Engine/Source/Runtime/PhysicsCore/Public/PhysicsSettingsCore.h:66
Scope (from outer to inner):
file
class class UPhysicsSettingsCore: public UDeveloperSettings
Source code excerpt:
/** Can 2D physics be used (Box2D)? */
UPROPERTY(config,EditAnywhere,Category = Simulation)
bool bEnable2DPhysics;
/**
* If true, static meshes will use per poly collision as complex collision by default. If false the default behavior is the same as UseSimpleAsComplex. */
UPROPERTY(config)
bool bDefaultHasComplexCollision_DEPRECATED;