bEnableAdvancedBinaryCompression
bEnableAdvancedBinaryCompression
#Overview
name: bEnableAdvancedBinaryCompression
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3097, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:320
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
// Generates Android binary with RELR and APS2 relocation tables when building for MinSDKVersion >= 28 or just APS2 when building for MinSDKVersion >= 23
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Enable compression of relocation tables (and more). Depends on MinSDKVersion setting"))
bool bEnableAdvancedBinaryCompression;
// Enables generating AAB bundle
UPROPERTY(GlobalConfig, EditAnywhere, Category = "App Bundles", Meta = (DisplayName = "Generate bundle (AAB)"))
bool bEnableBundle;
// Enables generating universal APK from bundle
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs:279
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
bool bEnableAdvancedBinaryCompression = false;
return Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableAdvancedBinaryCompression", out bEnableAdvancedBinaryCompression) && bEnableAdvancedBinaryCompression;
}
private bool DisableStackProtector()
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
bool bDisableStackProtector = false;