bEnableAdvertisingIdentifier

bEnableAdvertisingIdentifier

#Overview

name: bEnableAdvertisingIdentifier

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3030, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:244

Scope (from outer to inner):

file
class        class UIOSRuntimeSettings : public UObject

Source code excerpt:

	// Enable Advertising Identified
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Enable Advertising Identified (IDFA)"))
	bool bEnableAdvertisingIdentifier;
	
	// Any additional linker flags to pass to the linker in non-shipping builds
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Additional Non-Shipping Linker Flags", ConfigHierarchyEditable))
	FString AdditionalLinkerFlags;

	// Any additional linker flags to pass to the linker in shipping builds

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEBuildIOS.cs:332

		/// true if IDFA are enabled
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableAdvertisingIdentifier")]
		public readonly bool bEnableAdvertisingIdentifier = false;

		/// <summary>
		/// true when building for distribution
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Game, "/Script/UnrealEd.ProjectPackagingSettings", "ForDistribution")]