bEnableInputMethodThrashingProtection

bEnableInputMethodThrashingProtection

#Overview

name: bEnableInputMethodThrashingProtection

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:72, section: [/Script/CommonInput.CommonInputSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:46

Scope (from outer to inner):

file
class        class UCommonInputSettings : public UDeveloperSettings
function     bool GetEnableInputMethodThrashingProtection

Source code excerpt:

	UInputAction* GetEnhancedInputBackAction() const;

	bool GetEnableInputMethodThrashingProtection() const { return bEnableInputMethodThrashingProtection; }

	int32 GetInputMethodThrashingLimit() const { return InputMethodThrashingLimit; }

	double GetInputMethodThrashingWindowInSeconds() const {	return InputMethodThrashingWindowInSeconds;	}

	double GetInputMethodThrashingCooldownInSeconds() const { return InputMethodThrashingCooldownInSeconds; }

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:84

Scope (from outer to inner):

file
class        class UCommonInputSettings : public UDeveloperSettings

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
	bool bEnableInputMethodThrashingProtection = true;

	UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
	int32 InputMethodThrashingLimit = 30;

	UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
	double InputMethodThrashingWindowInSeconds = 3.0;