bEnableInputMethodThrashingProtection
bEnableInputMethodThrashingProtection
#Overview
name: bEnableInputMethodThrashingProtection
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:72, section: [/Script/CommonInput.CommonInputSettings]
- INI Section:
/Script/CommonInput.CommonInputSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:46
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
function bool GetEnableInputMethodThrashingProtection
Source code excerpt:
UInputAction* GetEnhancedInputBackAction() const;
bool GetEnableInputMethodThrashingProtection() const { return bEnableInputMethodThrashingProtection; }
int32 GetInputMethodThrashingLimit() const { return InputMethodThrashingLimit; }
double GetInputMethodThrashingWindowInSeconds() const { return InputMethodThrashingWindowInSeconds; }
double GetInputMethodThrashingCooldownInSeconds() const { return InputMethodThrashingCooldownInSeconds; }
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:84
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
bool bEnableInputMethodThrashingProtection = true;
UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
int32 InputMethodThrashingLimit = 30;
UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
double InputMethodThrashingWindowInSeconds = 3.0;