bEnableNewKeyboard

bEnableNewKeyboard

#Overview

name: bEnableNewKeyboard

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3071, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:304

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:


	UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = ( DisplayName = "Enable improved virtual keyboard"))
	bool bEnableNewKeyboard;
	
	// The preferred depth buffer bitcount for Android
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Preferred Depth Buffer format"))
	TEnumAsByte<EAndroidDepthBufferPreference::Type> DepthBufferPreference;

	// Verifies the device supports at least one of the cooked texture formats at runtime

#Loc: <Workspace>/Engine/Source/Runtime/Slate/Private/Framework/Text/Android/AndroidPlatformTextField.cpp:156

Scope (from outer to inner):

file
function     bool FAndroidPlatformTextField::EnableNewKeyboardConfig

Source code excerpt:

	// read the value from the config file
	static bool bEnableNewKeyboardConfig = false;
	GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bEnableNewKeyboard"), bEnableNewKeyboardConfig, GEngineIni);

	// use integrated keyboard if the runtime setting is set or the console variable is set to 1
	return bEnableNewKeyboardConfig;
}
#endif