bEnableNewKeyboard
bEnableNewKeyboard
#Overview
name: bEnableNewKeyboard
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3071, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:304
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = ( DisplayName = "Enable improved virtual keyboard"))
bool bEnableNewKeyboard;
// The preferred depth buffer bitcount for Android
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Preferred Depth Buffer format"))
TEnumAsByte<EAndroidDepthBufferPreference::Type> DepthBufferPreference;
// Verifies the device supports at least one of the cooked texture formats at runtime
#Loc: <Workspace>/Engine/Source/Runtime/Slate/Private/Framework/Text/Android/AndroidPlatformTextField.cpp:156
Scope (from outer to inner):
file
function bool FAndroidPlatformTextField::EnableNewKeyboardConfig
Source code excerpt:
// read the value from the config file
static bool bEnableNewKeyboardConfig = false;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bEnableNewKeyboard"), bEnableNewKeyboardConfig, GEngineIni);
// use integrated keyboard if the runtime setting is set or the console variable is set to 1
return bEnableNewKeyboardConfig;
}
#endif