bEnableSessionsBasedPresence
bEnableSessionsBasedPresence
#Overview
name: bEnableSessionsBasedPresence
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/Custom/Steam/DefaultEngine.ini:41, section: [/Script/CommonUser.CommonUserBasicPresence]
- INI Section:
/Script/CommonUser.CommonUserBasicPresence
- Raw value:
true
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Custom/SteamEOS/DefaultEngine.ini:97, section: [/Script/CommonUser.CommonUserBasicPresence]
- INI Section:
/Script/CommonUser.CommonUserBasicPresence
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Private/CommonUserBasicPresence.cpp:59
Scope (from outer to inner):
file
function void UCommonUserBasicPresence::OnNotifySessionInformationChanged
Source code excerpt:
void UCommonUserBasicPresence::OnNotifySessionInformationChanged(ECommonSessionInformationState SessionStatus, const FString& GameMode, const FString& MapName)
{
if (bEnableSessionsBasedPresence && !GetGameInstance()->IsDedicatedServerInstance())
{
// trim the map name since its a URL
FString MapNameTruncated = MapName;
if (!MapNameTruncated.IsEmpty())
{
int LastIndexOfSlash = 0;
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Public/CommonUserBasicPresence.h:32
Scope (from outer to inner):
file
class class UCommonUserBasicPresence : public UGameInstanceSubsystem
Source code excerpt:
/** False is a general purpose killswitch to stop this class from pushing presence*/
UPROPERTY(Config)
bool bEnableSessionsBasedPresence = false;
/** Maps the presence status "In-game" to a backend key*/
UPROPERTY(Config)
FString PresenceStatusInGame;
/** Maps the presence status "Main Menu" to a backend key*/