bExpandConfigurationMenus

bExpandConfigurationMenus

#Overview

name: bExpandConfigurationMenus

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:91, section: [/Script/UnrealEd.EditorStyleSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Menus/MainMenu.cpp:218

Scope (from outer to inner):

file
function     void FMainMenu::RegisterEditMenu

Source code excerpt:

	{
		FToolMenuSection& Section = EditMenu->AddSection("Configuration", LOCTEXT("ConfigurationHeading", "Configuration"));
		if (GetDefault<UEditorStyleSettings>()->bExpandConfigurationMenus)
		{
			Section.AddSubMenu(
				"EditorPreferencesSubMenu",
				LOCTEXT("EditorPreferencesSubMenuLabel", "Editor Preferences"),
				LOCTEXT("EditorPreferencesSubMenuToolTip", "Configure the behavior and features of this Editor"),
				FNewToolMenuDelegate::CreateStatic(&FSettingsMenu::MakeMenu, FName("Editor")),

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:137

Scope (from outer to inner):

file
class        class UEditorStyleSettings : public UObject

Source code excerpt:

	/** When enabled, the Editor Preferences and Project Settings menu items in the main menu will be expanded with sub-menus for each settings section. */
	UPROPERTY(EditAnywhere, config, Category=UserInterface, AdvancedDisplay)
	uint32 bExpandConfigurationMenus:1;

	/** When enabled, the project subsection of the File menu will be shown. */
	UPROPERTY(config)
	uint32 bShowProjectMenus : 1;

	/** When enabled, the Launch menu items will be shown. */