bExpandConfigurationMenus
bExpandConfigurationMenus
#Overview
name: bExpandConfigurationMenus
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:91, section: [/Script/UnrealEd.EditorStyleSettings]
- INI Section:
/Script/UnrealEd.EditorStyleSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Menus/MainMenu.cpp:218
Scope (from outer to inner):
file
function void FMainMenu::RegisterEditMenu
Source code excerpt:
{
FToolMenuSection& Section = EditMenu->AddSection("Configuration", LOCTEXT("ConfigurationHeading", "Configuration"));
if (GetDefault<UEditorStyleSettings>()->bExpandConfigurationMenus)
{
Section.AddSubMenu(
"EditorPreferencesSubMenu",
LOCTEXT("EditorPreferencesSubMenuLabel", "Editor Preferences"),
LOCTEXT("EditorPreferencesSubMenuToolTip", "Configure the behavior and features of this Editor"),
FNewToolMenuDelegate::CreateStatic(&FSettingsMenu::MakeMenu, FName("Editor")),
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:137
Scope (from outer to inner):
file
class class UEditorStyleSettings : public UObject
Source code excerpt:
/** When enabled, the Editor Preferences and Project Settings menu items in the main menu will be expanded with sub-menus for each settings section. */
UPROPERTY(EditAnywhere, config, Category=UserInterface, AdvancedDisplay)
uint32 bExpandConfigurationMenus:1;
/** When enabled, the project subsection of the File menu will be shown. */
UPROPERTY(config)
uint32 bShowProjectMenus : 1;
/** When enabled, the Launch menu items will be shown. */