bFiltersEnabled
bFiltersEnabled
#Overview
name: bFiltersEnabled
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:985, section: [/Script/AssetManagerEditor.ReferenceViewerSettings]
- INI Section:
/Script/AssetManagerEditor.ReferenceViewerSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/ReferenceViewer/ReferenceViewerSettings.cpp:232
Scope (from outer to inner):
file
function bool UReferenceViewerSettings::GetFiltersEnabled
Source code excerpt:
bool UReferenceViewerSettings::GetFiltersEnabled() const
{
return bFiltersEnabled;
}
void UReferenceViewerSettings::SetFiltersEnabled(bool bNewEnabled)
{
bFiltersEnabled = bNewEnabled;
SaveConfig();
}
bool UReferenceViewerSettings::GetFindPathEnabled() const
{
return bFindPathEnabled;
#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/ReferenceViewer/ReferenceViewerSettings.h:193
Scope (from outer to inner):
file
class class UReferenceViewerSettings : public UObject
Source code excerpt:
/* This turns on/off any filtering done though the SFilterBar */
UPROPERTY(config)
bool bFiltersEnabled;
/* When true, the filters bar auto updates based on the node types, otherwise user filters will be used */
UPROPERTY(config)
bool bAutoUpdateFilters;
/* The list of filters the user has built up */