bFiltersEnabled

bFiltersEnabled

#Overview

name: bFiltersEnabled

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:985, section: [/Script/AssetManagerEditor.ReferenceViewerSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/ReferenceViewer/ReferenceViewerSettings.cpp:232

Scope (from outer to inner):

file
function     bool UReferenceViewerSettings::GetFiltersEnabled

Source code excerpt:

bool UReferenceViewerSettings::GetFiltersEnabled() const
{
	return bFiltersEnabled;
}

void UReferenceViewerSettings::SetFiltersEnabled(bool bNewEnabled)
{
	bFiltersEnabled = bNewEnabled;
	SaveConfig();
}

bool UReferenceViewerSettings::GetFindPathEnabled() const
{
	return bFindPathEnabled;

#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/ReferenceViewer/ReferenceViewerSettings.h:193

Scope (from outer to inner):

file
class        class UReferenceViewerSettings : public UObject

Source code excerpt:

	/* This turns on/off any filtering done though the SFilterBar */
	UPROPERTY(config)
	bool bFiltersEnabled;

	/* When true, the filters bar auto updates based on the node types, otherwise user filters will be used */
	UPROPERTY(config)
	bool bAutoUpdateFilters;

	/* The list of filters the user has built up */