bFilterTranslucent
bFilterTranslucent
#Overview
name: bFilterTranslucent
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 7
C++ source files.
#Summary
#Usage in the C++ source code
The purpose of bFilterTranslucent is to control whether translucent objects should be included or excluded during foliage painting operations in Unreal Engine’s Foliage Editor mode.
This setting variable is primarily used in the Foliage Edit module of Unreal Engine. It is part of the FFoliageUISettings struct, which manages various user interface settings for the Foliage Editor.
The value of this variable is set in multiple places:
- It is initialized to false in the FFoliageUISettings constructor.
- It can be loaded from the editor’s project-specific configuration file using GConfig->GetBool().
- It can be saved to the same configuration file using GConfig->SetBool().
- It can be set programmatically using the SetFilterTranslucent() function.
This variable interacts with other filtering variables like bFilterBSP and bFilterFoliage, which together determine what types of objects are considered for foliage painting.
Developers should be aware that this variable affects the behavior of foliage painting operations. When set to true, it will exclude translucent objects from foliage painting, which can be useful for performance optimization or achieving specific visual effects.
Best practices when using this variable include:
- Consider the performance implications of including or excluding translucent objects in foliage painting.
- Use it in conjunction with other filtering options to fine-tune the foliage painting behavior.
- Remember to save the settings if you want the changes to persist between editor sessions.
- Be consistent in its usage across your project to maintain a uniform foliage painting behavior.
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:771, section: [FoliageEdit]
- INI Section:
FoliageEdit
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.cpp:2845
Scope (from outer to inner):
file
function void FEdModeFoliage::ApplyPaintBucket_Add
Source code excerpt:
if (UISettings.bFilterStaticMesh && StaticMeshComponent->GetStaticMesh() && StaticMeshComponent->GetStaticMesh()->GetRenderData() &&
(UISettings.bFilterTranslucent || !Material || !IsTranslucentBlendMode(*Material)))
{
UStaticMesh* StaticMesh = StaticMeshComponent->GetStaticMesh();
FStaticMeshLODResources& LODModel = StaticMesh->GetRenderData()->LODResources[0];
TArray<FFoliagePaintBucketTriangle>& PotentialTriangles = ComponentPotentialTriangles.Add(StaticMeshComponent, TArray<FFoliagePaintBucketTriangle>());
bool bHasInstancedColorData = false;
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.cpp:4084
Scope (from outer to inner):
file
function void FFoliageUISettings::Load
Source code excerpt:
GConfig->GetBool(TEXT("FoliageEdit"), TEXT("bFilterBSP"), bFilterBSP, GEditorPerProjectIni);
GConfig->GetBool(TEXT("FoliageEdit"), TEXT("bFilterFoliage"), bFilterFoliage, GEditorPerProjectIni);
GConfig->GetBool(TEXT("FoliageEdit"), TEXT("bFilterTranslucent"), bFilterTranslucent, GEditorPerProjectIni);
GConfig->GetBool(TEXT("FoliageEdit"), TEXT("bShowPaletteItemDetails"), bShowPaletteItemDetails, GEditorPerProjectIni);
GConfig->GetBool(TEXT("FoliageEdit"), TEXT("bShowPaletteItemTooltips"), bShowPaletteItemTooltips, GEditorPerProjectIni);
int32 ActivePaletteViewModeAsInt = 0;
GConfig->GetInt(TEXT("FoliageEdit"), TEXT("ActivePaletteViewMode"), ActivePaletteViewModeAsInt, GEditorPerProjectIni);
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.cpp:4116
Scope (from outer to inner):
file
function void FFoliageUISettings::Save
Source code excerpt:
GConfig->SetBool(TEXT("FoliageEdit"), TEXT("bFilterBSP"), bFilterBSP, GEditorPerProjectIni);
GConfig->SetBool(TEXT("FoliageEdit"), TEXT("bFilterFoliage"), bFilterFoliage, GEditorPerProjectIni);
GConfig->SetBool(TEXT("FoliageEdit"), TEXT("bFilterTranslucent"), bFilterTranslucent, GEditorPerProjectIni);
GConfig->SetBool(TEXT("FoliageEdit"), TEXT("bShowPaletteItemDetails"), bShowPaletteItemDetails, GEditorPerProjectIni);
GConfig->SetBool(TEXT("FoliageEdit"), TEXT("bShowPaletteItemTooltips"), bShowPaletteItemTooltips, GEditorPerProjectIni);
GConfig->SetInt(TEXT("FoliageEdit"), TEXT("ActivePaletteViewMode"), ActivePaletteViewMode, GEditorPerProjectIni);
GConfig->SetFloat(TEXT("FoliageEdit"), TEXT("PaletteThumbnailScale"), PaletteThumbnailScale, GEditorPerProjectIni);
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.h:110
Scope (from outer to inner):
file
function bool GetFilterTranslucent
Source code excerpt:
bool GetFilterFoliage() const { return bFilterFoliage; }
void SetFilterFoliage(bool InbFilterFoliage) { bFilterFoliage = InbFilterFoliage; }
bool GetFilterTranslucent() const { return bFilterTranslucent; }
void SetFilterTranslucent(bool InbFilterTranslucent) { bFilterTranslucent = InbFilterTranslucent; }
bool IsInAnySingleInstantiationMode() const { return GetIsInSingleInstantiationMode() || GetIsInQuickSingleInstantiationMode(); }
bool GetIsInSingleInstantiationMode() const { return IsInSingleInstantiationMode; }
void SetIsInSingleInstantiationMode(bool InIsInSingleInstantiationMode) { IsInSingleInstantiationMode = InIsInSingleInstantiationMode; }
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.h:172
Scope (from outer to inner):
file
function FFoliageUISettings
Source code excerpt:
, bFilterBSP(true)
, bFilterFoliage(false)
, bFilterTranslucent(false)
{
}
~FFoliageUISettings()
{
}
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.h:215
Scope: file
Source code excerpt:
bool bFilterBSP;
bool bFilterFoliage;
bool bFilterTranslucent;
};
struct FFoliageMeshUIInfo
{
TObjectPtr<UFoliageType> Settings;
#Loc: <Workspace>/Engine/Source/Editor/FoliageEdit/Private/FoliageEdMode.h:288
Scope (from outer to inner):
file
function FFoliagePaintingGeometryFilter
Source code excerpt:
, bAllowBSP(InUISettings.bFilterBSP)
, bAllowFoliage(InUISettings.bFilterFoliage)
, bAllowTranslucent(InUISettings.bFilterTranslucent)
{
}
FFoliagePaintingGeometryFilter()
: bAllowLandscape(false)
, bAllowStaticMesh(false)