bForceOneChunkPerFile

bForceOneChunkPerFile

#Overview

name: bForceOneChunkPerFile

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:100, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:298

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay)
	bool bForceOneChunkPerFile;

	/**
	 * If > 0 this sets a maximum size per chunk. Chunks larger than this size will be split into multiple pak files such as pakchunk0_s1
	 * This can be set in platform specific game.ini files
	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay)

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:4234

				PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "GenerateEarlyDownloaderPakFile", out bShouldGenerateEarlyDownloaderPakFile);
			}
			PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bForceOneChunkPerFile", out bForceOneChunkPerFile);
			PlatformGameConfig.GetString("/Script/UnrealEd.ProjectPackagingSettings", "EarlyDownloaderPakFilePrefix", out EarlyDownloaderPakFilePrefix);

			List<ChunkDefinition> ChunkDefinitions = new List<ChunkDefinition>();
			List<PakFileRules> PakRulesList = GetPakFileRules(Params, SC);

			var TmpPackagingPath = GetTmpPackagingPath(Params, SC);