bGenerateFrameworkWrapperProject

bGenerateFrameworkWrapperProject

#Overview

name: bGenerateFrameworkWrapperProject

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2993, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEBuildIOS.cs:222

		/// Whether to generate a native Xcode project as a wrapper for the framework.
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateFrameworkWrapperProject")]
		public readonly bool bGenerateFrameworkWrapperProject = false;

		/// <summary>
		/// Whether to generate a dSYM file or not.
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile")]

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/Xcode/XcodeFrameworkWrapperProject.cs:308

			ConfigHierarchy Ini = GetIni(ProjectDirectory);
			bool bGenerateFrameworkWrapperProject;
			Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateFrameworkWrapperProject", out bGenerateFrameworkWrapperProject);
			return bGenerateFrameworkWrapperProject;
		}
	}
}