bGenerateFrameworkWrapperProject
bGenerateFrameworkWrapperProject
#Overview
name: bGenerateFrameworkWrapperProject
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2993, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- INI Section:
/Script/IOSRuntimeSettings.IOSRuntimeSettings
- Raw value:
True
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEBuildIOS.cs:222
/// Whether to generate a native Xcode project as a wrapper for the framework.
/// </summary>
[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateFrameworkWrapperProject")]
public readonly bool bGenerateFrameworkWrapperProject = false;
/// <summary>
/// Whether to generate a dSYM file or not.
/// </summary>
[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile")]
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/Xcode/XcodeFrameworkWrapperProject.cs:308
ConfigHierarchy Ini = GetIni(ProjectDirectory);
bool bGenerateFrameworkWrapperProject;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateFrameworkWrapperProject", out bGenerateFrameworkWrapperProject);
return bGenerateFrameworkWrapperProject;
}
}
}