bGenerateLightmapUVs
bGenerateLightmapUVs
#Overview
name: bGenerateLightmapUVs
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 102
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:660, section: [/Script/UnrealEd.FbxStaticMeshImportData]
- INI Section:
/Script/UnrealEd.FbxStaticMeshImportData
- Raw value:
True
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (102
callsites) referencing the name of this variable. We have to skip these details.