bIncludeNativizedAssetsInProjectGeneration
bIncludeNativizedAssetsInProjectGeneration
#Overview
name: bIncludeNativizedAssetsInProjectGeneration
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:92, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:250
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
UE_DEPRECATED(5.0, "Blueprint Nativization has been removed as a supported feature. This setting is no longer exposed for editing and will eventually be removed.")
UPROPERTY(config)
bool bIncludeNativizedAssetsInProjectGeneration;
/** Whether or not to exclude monolithic engine headers (e.g. Engine.h) in the generated code when nativizing Blueprint assets. This may improve C++ compiler performance if your game code does not depend on monolithic engine headers to build. */
UE_DEPRECATED(5.0, "Blueprint Nativization has been removed as a supported feature. This setting is no longer exposed for editing and will eventually be removed.")
UPROPERTY(config)
bool bExcludeMonolithicEngineHeadersInNativizedCode;