bInitServerOnClient

bInitServerOnClient

#Overview

name: bInitServerOnClient

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2245, section: [OnlineSubsystemSteam]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/OnlineSubsystemSteam.cpp:405

Scope (from outer to inner):

file
function     bool FOnlineSubsystemSteam::Init

Source code excerpt:


	const bool bIsServer = IsRunningDedicatedServer();
	bool bInitServerOnClient = false;
	GConfig->GetBool(TEXT("OnlineSubsystemSteam"), TEXT("bInitServerOnClient"), bInitServerOnClient, GEngineIni);
	bool bAttemptServerInit = bIsServer || !!OSSConsoleVariables::CVarSteamInitServerOnClient.GetValueOnGameThread() || bInitServerOnClient;

	UE_LOG_ONLINE(Verbose, TEXT("Steam: Starting SteamWorks. Client [%d] Server [%d]"), !bIsServer, bAttemptServerInit);
	
	// Don't initialize the Steam Client API if we are launching as a server
	bool bClientInitSuccess = !bIsServer ? InitSteamworksClient(bRelaunchInSteam, RelaunchAppId) : true;