bInvertMouseLookYAxis
bInvertMouseLookYAxis
#Overview
name: bInvertMouseLookYAxis
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:337, section: [/Script/UnrealEd.LevelEditorViewportSettings]
- INI Section:
/Script/UnrealEd.LevelEditorViewportSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:347
Scope (from outer to inner):
file
class class ULevelEditorViewportSettings : public UObject
Source code excerpt:
/** Whether or not to invert mouse on the y axis in free look mode */
UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Invert Mouse Look Y Axis"))
bool bInvertMouseLookYAxis;
/** Whether or not to invert mouse on y axis in orbit mode */
UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Invert Orbit Y Axis"))
bool bInvertOrbitYAxis;
/** Whether or not to invert the direction of middle mouse panning in viewports */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:4936
Scope (from outer to inner):
file
function void FEditorViewportClient::ConvertMovementToDragRot
Source code excerpt:
// inverting orbit axis is handled elsewhere
const bool bInvertY = !ShouldOrbitCamera() && GetDefault<ULevelEditorViewportSettings>()->bInvertMouseLookYAxis;
float Direction = bInvertY ? -1 : 1;
InRotDelta.Yaw = InDelta.X * ViewportSettings->MouseSensitivty;
InRotDelta.Pitch = InDelta.Y * ViewportSettings->MouseSensitivty * Direction;
}
}