bInvertRightMouseDollyYAxis
bInvertRightMouseDollyYAxis
#Overview
name: bInvertRightMouseDollyYAxis
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:340, section: [/Script/UnrealEd.LevelEditorViewportSettings]
- INI Section:
/Script/UnrealEd.LevelEditorViewportSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:359
Scope (from outer to inner):
file
class class ULevelEditorViewportSettings : public UObject
Source code excerpt:
/** Whether or not to invert the direction of right mouse dolly on the Y axis in orbit mode */
UPROPERTY(EditAnywhere, config, Category = Controls)
bool bInvertRightMouseDollyYAxis;
/** Whether to use mouse position as direct widget position. */
UPROPERTY(EditAnywhere, config, Category=Controls, AdvancedDisplay)
uint32 bUseAbsoluteTranslation:1;
/** If enabled, the viewport will stream in levels automatically when the camera is moved. */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:2597
Scope (from outer to inner):
file
function void FEditorViewportClient::InputAxisForOrbit
Source code excerpt:
else if ( IsOrbitZoomMode( InViewport ) )
{
const bool bInvertY = GetDefault<ULevelEditorViewportSettings>()->bInvertRightMouseDollyYAxis;
FMatrix OrbitMatrix = ViewTransform.ComputeOrbitMatrix().InverseFast();
const float CameraSpeed = GetCameraSpeed();
Drag *= CameraSpeed * CameraSpeedDistanceScale;