bInvertRightMouseDollyYAxis

bInvertRightMouseDollyYAxis

#Overview

name: bInvertRightMouseDollyYAxis

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:340, section: [/Script/UnrealEd.LevelEditorViewportSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:359

Scope (from outer to inner):

file
class        class ULevelEditorViewportSettings : public UObject

Source code excerpt:

	/** Whether or not to invert the direction of right mouse dolly on the Y axis in orbit mode */
	UPROPERTY(EditAnywhere, config, Category = Controls)
	bool bInvertRightMouseDollyYAxis;

	/** Whether to use mouse position as direct widget position. */
	UPROPERTY(EditAnywhere, config, Category=Controls, AdvancedDisplay)
	uint32 bUseAbsoluteTranslation:1;

	/** If enabled, the viewport will stream in levels automatically when the camera is moved. */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:2597

Scope (from outer to inner):

file
function     void FEditorViewportClient::InputAxisForOrbit

Source code excerpt:

		else if ( IsOrbitZoomMode( InViewport ) )
		{
		const bool bInvertY = GetDefault<ULevelEditorViewportSettings>()->bInvertRightMouseDollyYAxis;

			FMatrix OrbitMatrix = ViewTransform.ComputeOrbitMatrix().InverseFast();

			const float CameraSpeed = GetCameraSpeed();
			Drag *= CameraSpeed * CameraSpeedDistanceScale;