bKeepAttachHierarchy

bKeepAttachHierarchy

#Overview

name: bKeepAttachHierarchy

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:55, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:89

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** If enabled, export level with attachment hierarchy set */
	UPROPERTY(EditAnywhere, config, Category=Export)
	uint32 bKeepAttachHierarchy:1;

	/** If enabled, will compare an animation's sequence length and curves against the old data and inform the user if something changed */
	UPROPERTY(EditAnywhere, config, Category = Import)
	uint32 bAnimationReimportWarnings: 1;

	/** Select to make Distributions use the curves, not the baked lookup tables. */