bKeepAttachHierarchy
bKeepAttachHierarchy
#Overview
name: bKeepAttachHierarchy
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:55, section: [/Script/UnrealEd.EditorPerProjectUserSettings]
- INI Section:
/Script/UnrealEd.EditorPerProjectUserSettings
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:89
Scope (from outer to inner):
file
class class UEditorPerProjectUserSettings : public UObject
Source code excerpt:
/** If enabled, export level with attachment hierarchy set */
UPROPERTY(EditAnywhere, config, Category=Export)
uint32 bKeepAttachHierarchy:1;
/** If enabled, will compare an animation's sequence length and curves against the old data and inform the user if something changed */
UPROPERTY(EditAnywhere, config, Category = Import)
uint32 bAnimationReimportWarnings: 1;
/** Select to make Distributions use the curves, not the baked lookup tables. */