bLevelEditorJoystickControls

bLevelEditorJoystickControls

#Overview

name: bLevelEditorJoystickControls

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:354, section: [/Script/UnrealEd.LevelEditorViewportSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:383

Scope (from outer to inner):

file
class        class ULevelEditorViewportSettings : public UObject

Source code excerpt:

	/** Enables joystick-based camera movement in 3D level editing viewports */
	UPROPERTY(EditAnywhere, config, Category=Controls, meta=(DisplayName="Level Editor Joystick Controls" ) )
	bool bLevelEditorJoystickControls;

	/** If enabled, scale the perspective camera speed based on the distance between the camera and its look-at position */
	UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Use distance-scaled camera speed"), AdvancedDisplay)
	bool bUseDistanceScaledCameraSpeed;

	/** If enabled, the camera will orbit around the current selection in the viewport */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:1959

Scope (from outer to inner):

file
function     void FEditorViewportClient::UpdateCameraMovement

Source code excerpt:

		}

		if( GetDefault<ULevelEditorViewportSettings>()->bLevelEditorJoystickControls )
		{
			//Now update for cached joystick info (relative movement first)
			UpdateCameraMovementFromJoystick(true, CameraController->GetConfig());

			//Now update for cached joystick info (absolute movement second)
			UpdateCameraMovementFromJoystick(false, CameraController->GetConfig());