bLinkCursorToGamepadFocus

bLinkCursorToGamepadFocus

#Overview

name: bLinkCursorToGamepadFocus

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultInput.ini:37, section: [/Script/CommonUI.CommonUIInputSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:114

Scope (from outer to inner):

file
class        class UCommonUIInputSettings : public UObject

Source code excerpt:

	/** True to have the mouse pointer automatically moved to the center of whatever widget is currently focused while using a gamepad. */
	UPROPERTY(EditAnywhere, Config, Category = General)
	bool bLinkCursorToGamepadFocus = true;

	/** 
	 * The input priority of the input components that process UI input actions.
	 * The lower the value, the higher the priority of the component.
	 *
	 * By default, this value is incredibly high to ensure UI action processing priority over game elements.