bLinkCursorToGamepadFocus
bLinkCursorToGamepadFocus
#Overview
name: bLinkCursorToGamepadFocus
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultInput.ini:37, section: [/Script/CommonUI.CommonUIInputSettings]
- INI Section:
/Script/CommonUI.CommonUIInputSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:114
Scope (from outer to inner):
file
class class UCommonUIInputSettings : public UObject
Source code excerpt:
/** True to have the mouse pointer automatically moved to the center of whatever widget is currently focused while using a gamepad. */
UPROPERTY(EditAnywhere, Config, Category = General)
bool bLinkCursorToGamepadFocus = true;
/**
* The input priority of the input components that process UI input actions.
* The lower the value, the higher the priority of the component.
*
* By default, this value is incredibly high to ensure UI action processing priority over game elements.