BlueNoiseScalarTextureName

BlueNoiseScalarTextureName

#Overview

name: BlueNoiseScalarTextureName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:161, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1351

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** Path of the tiled blue-noise texture */
	UPROPERTY(globalconfig)
	FSoftObjectPath BlueNoiseScalarTextureName;

	/** Path of the tiled blue-noise texture */
	UPROPERTY(globalconfig)
	FSoftObjectPath BlueNoiseVec2TextureName;
	
	/** Stable glint BSDF texture */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3358

Scope (from outer to inner):

file
function     void UEngine::LoadBlueNoiseTexture

Source code excerpt:

	if (BlueNoiseScalarTexture == nullptr)
	{
		LoadEngineTexture(BlueNoiseScalarTexture, *BlueNoiseScalarTextureName.ToString());
	}

	if (BlueNoiseVec2Texture == nullptr)
	{
		LoadEngineTexture(BlueNoiseVec2Texture, *BlueNoiseVec2TextureName.ToString());
	}