BlueNoiseScalarTextureName
BlueNoiseScalarTextureName
#Overview
name: BlueNoiseScalarTextureName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:161, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineMaterials/STBlueNoise_scalar_128x128x64.STBlueNoise_scalar_128x128x64
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1351
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Path of the tiled blue-noise texture */
UPROPERTY(globalconfig)
FSoftObjectPath BlueNoiseScalarTextureName;
/** Path of the tiled blue-noise texture */
UPROPERTY(globalconfig)
FSoftObjectPath BlueNoiseVec2TextureName;
/** Stable glint BSDF texture */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3358
Scope (from outer to inner):
file
function void UEngine::LoadBlueNoiseTexture
Source code excerpt:
if (BlueNoiseScalarTexture == nullptr)
{
LoadEngineTexture(BlueNoiseScalarTexture, *BlueNoiseScalarTextureName.ToString());
}
if (BlueNoiseVec2Texture == nullptr)
{
LoadEngineTexture(BlueNoiseVec2Texture, *BlueNoiseVec2TextureName.ToString());
}