Blueprint.PC_Real.DisplayMode

Blueprint.PC_Real.DisplayMode

#Overview

name: Blueprint.PC_Real.DisplayMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp:116

Scope (from outer to inner):

file
namespace    UE::EdGraphSchemaK2::Private

Source code excerpt:

	int32 LastRealNamingMode = -1;
	int32 RealNamingMode = static_cast<int32>(EBlueprintRealDisplayMode::Float);
	FAutoConsoleVariableRef CVarRealNamingMode(TEXT("Blueprint.PC_Real.DisplayMode"), RealNamingMode, TEXT("Real naming mode\n\t0: Real\n\t1: Float (default)\n\t2: Number\n\nNote the editor needs to be restarted for this to fully take effect"));

	EBlueprintRealDisplayMode GetRealDisplayMode()
	{
		return static_cast<EBlueprintRealDisplayMode>(FMath::Clamp(RealNamingMode, 0, 2));
	}