Blueprint.PC_Real.DisplayMode
Blueprint.PC_Real.DisplayMode
#Overview
name: Blueprint.PC_Real.DisplayMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Real naming mode\n\t0: Real\n\t1: Float (default)\n\t2: Number\n\nNote the editor needs to be restarted for this to fully take effect
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp:116
Scope (from outer to inner):
file
namespace UE::EdGraphSchemaK2::Private
Source code excerpt:
int32 LastRealNamingMode = -1;
int32 RealNamingMode = static_cast<int32>(EBlueprintRealDisplayMode::Float);
FAutoConsoleVariableRef CVarRealNamingMode(TEXT("Blueprint.PC_Real.DisplayMode"), RealNamingMode, TEXT("Real naming mode\n\t0: Real\n\t1: Float (default)\n\t2: Number\n\nNote the editor needs to be restarted for this to fully take effect"));
EBlueprintRealDisplayMode GetRealDisplayMode()
{
return static_cast<EBlueprintRealDisplayMode>(FMath::Clamp(RealNamingMode, 0, 2));
}