BlueprintNativizationMethod

BlueprintNativizationMethod

#Overview

name: BlueprintNativizationMethod

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:91, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:240

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	UE_DEPRECATED(5.0, "Blueprint Nativization has been removed as a supported feature. This setting is no longer exposed for editing and will eventually be removed.")
	UPROPERTY(config)
	EProjectPackagingBlueprintNativizationMethod BlueprintNativizationMethod;

	/** List of Blueprints to include for nativization when using the exclusive method. */
	UE_DEPRECATED(5.0, "Blueprint Nativization has been removed as a supported feature. This setting is no longer exposed for editing and will eventually be removed.")
	UPROPERTY(config)
	TArray<FFilePath> NativizeBlueprintAssets;