BoneCompressionSettingsFallback
BoneCompressionSettingsFallback
#Overview
name: BoneCompressionSettingsFallback
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3382, section: [Animation.DefaultObjectSettings]
- INI Section:
Animation.DefaultObjectSettings
- Raw value:
"/Engine/Animation/DefaultAnimBoneCompressionSettings"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp:948
Scope (from outer to inner):
file
function UAnimBoneCompressionSettings* FAnimationUtils::GetDefaultAnimationBoneCompressionSettings
Source code excerpt:
if (DefaultBoneCompressionSettings == nullptr)
{
DefaultBoneCompressionSettings = Cast<UAnimBoneCompressionSettings>(GetDefaultAnimationCompressionSettings(TEXT("BoneCompressionSettingsFallback"), true));
}
}
return DefaultBoneCompressionSettings;
}