BoneCompressionSettingsFallback

BoneCompressionSettingsFallback

#Overview

name: BoneCompressionSettingsFallback

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3382, section: [Animation.DefaultObjectSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp:948

Scope (from outer to inner):

file
function     UAnimBoneCompressionSettings* FAnimationUtils::GetDefaultAnimationBoneCompressionSettings

Source code excerpt:

		if (DefaultBoneCompressionSettings == nullptr)
		{
			DefaultBoneCompressionSettings = Cast<UAnimBoneCompressionSettings>(GetDefaultAnimationCompressionSettings(TEXT("BoneCompressionSettingsFallback"), true));
		}
	}

	return DefaultBoneCompressionSettings;
}