BookmarkMaterialPath

BookmarkMaterialPath

#Overview

name: BookmarkMaterialPath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Experimental/VirtualProductionUtilities/Config/BaseVirtualProductionUtilities.ini:33, section: [/Script/VPUtilities.VPBookmarkSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Actors/VPBookmarkActor.cpp:44

Scope (from outer to inner):

file
function     AVPBookmarkActor::AVPBookmarkActor

Source code excerpt:

	if (!IsRunningCommandlet())
	{
		static ConstructorHelpers::FObjectFinder<UMaterialInterface> MaterialFinder(*GetDefault<UVPBookmarkSettings>()->BookmarkMaterialPath.ToString());

		if (MaterialFinder.Succeeded())
		{
			BookmarkMaterial = MaterialFinder.Object;
		}
		else
		{
			UE_LOG(LogVPUtilities, Warning, TEXT("Failed to load bookmark material: %s"), *GetDefault<UVPBookmarkSettings>()->BookmarkMaterialPath.ToString());
		}
	}
	//Apply found material to all material slots on the BookmarkMeshComponent
	for (int32 i = 0; i < BookmarkMeshComponent->GetNumMaterials(); i++)
	{ 
		BookmarkMeshComponent->SetMaterial(i, BookmarkMaterial);

#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPBookmarkSettings.h:17

Scope (from outer to inner):

file
class        class UVPBookmarkSettings : public UObject

Source code excerpt:

	/** Bookmark mesh material to use for Bookmark actor */
	UPROPERTY(config, EditAnywhere, Category = "VP Bookmark", meta = (AllowedClasses = "/Script/Engine.MaterialInterface", DisplayName = "Bookmark Mesh Material"))
	FSoftObjectPath BookmarkMaterialPath;

	/** Bookmark spline mesh to use for Bookmark actor */
	UPROPERTY(config, EditAnywhere, Category = "VP Bookmark", meta = (AllowedClasses = "/Script/Engine.StaticMesh", DisplayName = "Bookmark Spline Mesh"))
	FSoftObjectPath BookmarkSplineMeshPath;

	/** Bookmark spline mesh material to use for Bookmark actor */