bp.AuditFunctionCallsForBlueprint

bp.AuditFunctionCallsForBlueprint

#Overview

name: bp.AuditFunctionCallsForBlueprint

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:10411

Scope: file

Source code excerpt:


static FAutoConsoleCommand AuditFunctionCallsForBlueprint(
	TEXT("bp.AuditFunctionCallsForBlueprint"),
	TEXT("Audit all functions called by a specified blueprint. Single argument supplies the asset to audit. Writes results to the log."),
	FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& InArgs)
		{
			if (InArgs.Num() != 1)
			{
				return;