bp.AuditThreadSafeFunctions

bp.AuditThreadSafeFunctions

#Overview

name: bp.AuditThreadSafeFunctions

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:10381

Scope: file

Source code excerpt:


static FAutoConsoleCommand AuditThreadSafeFunctions(
	TEXT("bp.AuditThreadSafeFunctions"),
	TEXT("Audit currently loaded thread safe functions. Writes results to the log."),
	FConsoleCommandDelegate::CreateLambda([]()
		{
			UE_LOG(LogBlueprint, Display, TEXT("--- BEGIN audit all BlueprintThreadSafe functions ---"));
			UE_LOG(LogBlueprint, Display, TEXT("Name, Path, Type, BPCallType"));