BP.bEnableSkelReinstUpdate

BP.bEnableSkelReinstUpdate

#Overview

name: BP.bEnableSkelReinstUpdate

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp:575

Scope (from outer to inner):

file
namespace    UE::Kismet::BlueprintCompilationManager::Private
namespace    ConsoleVariables

Source code excerpt:

		static bool bEnableSkelReinstUpdate = true;
		static FAutoConsoleVariableRef CVarEnableSkelReinstUpdate(
			TEXT("BP.bEnableSkelReinstUpdate"), bEnableSkelReinstUpdate,
			TEXT("If true the Reinstancing of SKEL classes will use the new FBlueprintCompileReinstancer::MoveDependentSkelToReinst(o(n)) instead of the old MoveSkelCDOAside (o(n^2))"),
			ECVF_Default);

		/** Flag to disable faster compiles for individual blueprints if they have no function signature changes */
		static bool bForceAllDependenciesToRecompile = false;
		static FAutoConsoleVariableRef CVarForceAllDependenciesToRecompile(