bp.EnableAutomaticLibraryAssetLoading

bp.EnableAutomaticLibraryAssetLoading

#Overview

name: bp.EnableAutomaticLibraryAssetLoading

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp:188

Scope: file

Source code excerpt:

static int32 EnableAutomaticLibraryAssetLoading = 1;
static FAutoConsoleVariableRef CVarEnableAutomaticLibraryAssetLoading(
	TEXT("bp.EnableAutomaticLibraryAssetLoading"),
	EnableAutomaticLibraryAssetLoading,
	TEXT("Should opening the BP editor load all macro and function library assets or not?\n0: Disable, 1: Enable (defaults to enabled)\nNodes defined in unloaded libraries will not show up in the context menu!"),
	ECVF_Default);

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