bp.EnableAutomaticLibraryAssetLoading
bp.EnableAutomaticLibraryAssetLoading
#Overview
name: bp.EnableAutomaticLibraryAssetLoading
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should opening the BP editor load all macro and function library assets or not?\n0: Disable, 1: Enable (defaults to enabled)\nNodes defined in unloaded libraries will not show up in the context menu!
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp:188
Scope: file
Source code excerpt:
static int32 EnableAutomaticLibraryAssetLoading = 1;
static FAutoConsoleVariableRef CVarEnableAutomaticLibraryAssetLoading(
TEXT("bp.EnableAutomaticLibraryAssetLoading"),
EnableAutomaticLibraryAssetLoading,
TEXT("Should opening the BP editor load all macro and function library assets or not?\n0: Disable, 1: Enable (defaults to enabled)\nNodes defined in unloaded libraries will not show up in the context menu!"),
ECVF_Default);
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