bPackageCompressionEnableDDC

bPackageCompressionEnableDDC

#Overview

name: bPackageCompressionEnableDDC

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:114, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:400

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Enable DDC for IoStore compression"))
	bool bPackageCompressionEnableDDC;

	/**
	 * Specifies the minimum (uncompressed) size for storing a compressed IoStore chunk in DDC.
	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging)
	int32 PackageCompressionMinSizeToConsiderDDC;

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3686


				bool CompresionEnableDDC = false;
				if (PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bPackageCompressionEnableDDC", out CompresionEnableDDC))
				{
					if (CompresionEnableDDC)
					{
						AdditionalArgs += " -compressionEnableDDC";
					}
				}