bPackageCompressionEnableDDC
bPackageCompressionEnableDDC
#Overview
name: bPackageCompressionEnableDDC
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:114, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:400
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
*/
UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Enable DDC for IoStore compression"))
bool bPackageCompressionEnableDDC;
/**
* Specifies the minimum (uncompressed) size for storing a compressed IoStore chunk in DDC.
*/
UPROPERTY(config, EditAnywhere, Category = Packaging)
int32 PackageCompressionMinSizeToConsiderDDC;
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3686
bool CompresionEnableDDC = false;
if (PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bPackageCompressionEnableDDC", out CompresionEnableDDC))
{
if (CompresionEnableDDC)
{
AdditionalArgs += " -compressionEnableDDC";
}
}