bPackageDataInsideApk
bPackageDataInsideApk
#Overview
name: bPackageDataInsideApk
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3046, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
false
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:281, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:236
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
// Should the data be placed into the .apk file instead of a separate .obb file. Amazon requires this to be enabled, but Google Play Store will not allow .apk files larger than 100MB, so only small games will work with this enabled.
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Package game data inside .apk?"))
bool bPackageDataInsideApk;
// If checked, both batch (.bat) files and shell script (.command) files will be generated, otherwise only done for the current system (default)
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Generate install files for all platforms"))
bool bCreateAllPlatformsInstall;
// Disable the verification of an OBB file when it is downloaded or on first start when in a distribution build.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:432
// we check this a lot, so make it easy
bool bIniPackageDataInsideApk;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bPackageDataInsideApk", out bIniPackageDataInsideApk);
return bIniPackageDataInsideApk;
}
public bool UseExternalFilesDir(bool bDisallowExternalFilesDir, ConfigHierarchy? Ini = null)
{