bPakUsesSecondaryOrder
bPakUsesSecondaryOrder
#Overview
name: bPakUsesSecondaryOrder
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:115, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp:417
Scope (from outer to inner):
file
function bool FAssetRegistryGenerator::GenerateStreamingInstallManifest
Source code excerpt:
{
PlatformIniFile.GetBool(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("bEnableAssetRegistryGameOpenOrderSort"), bEnableGameOpenOrderSort);
PlatformIniFile.GetBool(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("bPakUsesSecondaryOrder"), bUseSecondaryOpenOrder);
PlatformIniFile.GetArray(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("PakOrderFileSpecs"), OrderFileSpecStrings);
}
// if a game open order can be found then use that to sort the filenames
FPakOrderMap OrderMap;
bool bHaveGameOpenOrder = false;
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3300
// Check second order
bool bUseSecondaryOrder = false;
PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bPakUsesSecondaryOrder", out bUseSecondaryOrder);
if (bShouldCreateIoStoreContainerFiles)
{
bUseSecondaryOrder = false;
}