bReinstanceOnlyWhenNecessary
bReinstanceOnlyWhenNecessary
#Overview
name: bReinstanceOnlyWhenNecessary
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2041, section: [Kismet]
- INI Section:
Kismet
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp:908
Scope (from outer to inner):
file
function TSharedPtr<FReinstanceFinalizer> FBlueprintCompileReinstancer::ReinstanceInner
Source code excerpt:
if (ClassToReinstance && DuplicatedClass)
{
static const FBoolConfigValueHelper ReinstanceOnlyWhenNecessary(TEXT("Kismet"), TEXT("bReinstanceOnlyWhenNecessary"), GEngineIni);
bool bShouldReinstance = true;
// See if we need to do a full reinstance or can do the faster refresh path (when enabled or no values were modified, and the structures match)
if (ReinstanceOnlyWhenNecessary && !bForceAlwaysReinstance)
{
BP_SCOPED_COMPILER_EVENT_STAT(EKismetReinstancerStats_ReplaceClassNoReinsancing);