bShowAllAdvancedDetails
bShowAllAdvancedDetails
#Overview
name: bShowAllAdvancedDetails
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:95, section: [/Script/UnrealEd.EditorStyleSettings]
- INI Section:
/Script/UnrealEd.EditorStyleSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:149
Scope (from outer to inner):
file
class class UEditorStyleSettings : public UObject
Source code excerpt:
/** When enabled, the Advanced Details will always auto expand. */
UPROPERTY(config)
uint32 bShowAllAdvancedDetails : 1;
/** When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging. */
UPROPERTY(config)
uint32 bShowHiddenPropertiesWhilePlaying : 1;
/** New asset editor tabs will open at the specified location. */