bShowLaunchImage
bShowLaunchImage
#Overview
name: bShowLaunchImage
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3063, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:540
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
/** Show the launch image as a startup slash screen */
UPROPERTY(GlobalConfig, EditAnywhere, Category = LaunchImages, meta = (DisplayName = "Show launch image"))
bool bShowLaunchImage;
/** Allows accelerometer, magnetometer, and gyroscope event handling, disabling may improve performance. */
UPROPERTY(GlobalConfig, EditAnywhere, Category = Input, meta = (DisplayName = "Allow IMU Sampling"))
bool bAllowIMU;
// If checked, Bluetooth connected controllers will send input
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2646
Ini.GetBool("OnlineSubsystemGooglePlay.Store", "bSupportsInAppPurchasing", out bEnableIAP);
bool bShowLaunchImage = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bShowLaunchImage", out bShowLaunchImage);
string AndroidGraphicsDebugger;
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "AndroidGraphicsDebugger", out AndroidGraphicsDebugger);
bool bSupportAdMob = true;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportAdMob", out bSupportAdMob);
bool bValidateTextureFormats;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bValidateTextureFormats", out bValidateTextureFormats);
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2366
ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine);
bool bShowLaunchImage = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bShowLaunchImage", out bShowLaunchImage);
bool bPackageForMetaQuest = IsPackagingForMetaQuest(Ini);
//override the parameters if we are not showing a launch image or are packaging for Meta Quest
if (bPackageForMetaQuest || !bShowLaunchImage)
{
bNeedPortrait = bNeedLandscape = false;