bShowLaunchImage

bShowLaunchImage

#Overview

name: bShowLaunchImage

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3063, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:540

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:

	/** Show the launch image as a startup slash screen */
	UPROPERTY(GlobalConfig, EditAnywhere, Category = LaunchImages, meta = (DisplayName = "Show launch image"))
	bool bShowLaunchImage;

	/** Allows accelerometer, magnetometer, and gyroscope event handling, disabling may improve performance. */
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Input, meta = (DisplayName = "Allow IMU Sampling"))
	bool bAllowIMU;

	// If checked, Bluetooth connected controllers will send input

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2646

			Ini.GetBool("OnlineSubsystemGooglePlay.Store", "bSupportsInAppPurchasing", out bEnableIAP);
			bool bShowLaunchImage = false;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bShowLaunchImage", out bShowLaunchImage);
			string AndroidGraphicsDebugger;
			Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "AndroidGraphicsDebugger", out AndroidGraphicsDebugger);
			bool bSupportAdMob = true;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportAdMob", out bSupportAdMob);
			bool bValidateTextureFormats;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bValidateTextureFormats", out bValidateTextureFormats);

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2366

			ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine);
			bool bShowLaunchImage = false;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bShowLaunchImage", out bShowLaunchImage);
			bool bPackageForMetaQuest = IsPackagingForMetaQuest(Ini);

			//override the parameters if we are not showing a launch image or are packaging for Meta Quest
			if (bPackageForMetaQuest || !bShowLaunchImage)
			{
				bNeedPortrait = bNeedLandscape = false;