bShowLaunchMenus

bShowLaunchMenus

#Overview

name: bShowLaunchMenus

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:94, section: [/Script/UnrealEd.EditorStyleSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:145

Scope (from outer to inner):

file
class        class UEditorStyleSettings : public UObject

Source code excerpt:

	/** When enabled, the Launch menu items will be shown. */
	UPROPERTY(config)
	uint32 bShowLaunchMenus : 1;

	/** When enabled, the Advanced Details will always auto expand. */
	UPROPERTY(config)
	uint32 bShowAllAdvancedDetails : 1;

	/** When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world.  This is useful for debugging. */