bShowModuleDump

bShowModuleDump

#Overview

name: bShowModuleDump

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:570, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:83

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

	bMouseDown = false;
#if defined(_CASCADE_ENABLE_MODULE_DUMP_)
	bDrawDraggedModule = EditorOptions->bShowModuleDump;
#else	//#if defined(_CASCADE_ENABLE_MODULE_DUMP_)
	bDrawDraggedModule = false;
#endif	//#if defined(_CASCADE_ENABLE_MODULE_DUMP_)

	DraggedModule = NULL;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:20

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bShowModuleDump:1;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor BackgroundColor;

	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bUseSubMenus:1;