bShowModuleDump
bShowModuleDump
#Overview
name: bShowModuleDump
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:570, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:83
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
bMouseDown = false;
#if defined(_CASCADE_ENABLE_MODULE_DUMP_)
bDrawDraggedModule = EditorOptions->bShowModuleDump;
#else //#if defined(_CASCADE_ENABLE_MODULE_DUMP_)
bDrawDraggedModule = false;
#endif //#if defined(_CASCADE_ENABLE_MODULE_DUMP_)
DraggedModule = NULL;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:20
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bShowModuleDump:1;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor BackgroundColor;
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bUseSubMenus:1;